#ifndef _SHELL_PLAYERATTBUTE_BEAN_H_
#define _SHELL_PLAYERATTBUTE_BEAN_H_

#include "Beans.h"
#include "Message.h"
using namespace std;
class PlayerAttbute : public Bean
{
	public:
	PlayerAttbute();
	~PlayerAttbute();
	void reset();
	PlayerAttbute* clone();
	//人物属性类型
	int16 configAttType;
	//人物属性值
	int32 configAttValue;
	
	bool read_from(ByteBuf& buf);
	bool write_to(ByteBuf& buf);
};

#endif
